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Hi guys,

I was trying to use two different fonts in a cutscene, something like:



Running the event, the font size was actually changed, but not the font itself. After some research I found out why it didn't work. In the Window_Base script:

 #--------------------------------------------------------------------------

  # * Reset Font Settings

  #--------------------------------------------------------------------------

  def reset_font_settings

    change_color(normal_color)

    contents.font.size = Font.default_size

    contents.font.bold = Font.default_bold

    contents.font.italic = Font.default_italic

  end

 

This function completely ignores font name. I fixed it with the following patch:

 

 class Window_Base < Window

 

    alias myfont_reset_font_settings reset_font_settings

    def reset_font_settings

      myfont_reset_font_settings

      

      contents.font.name = Font.default_name

      

    end

  end

  

And now it seems to work as I intended. I'm curious, is there a specific reason why the Window_Base class was designed to ignore changes in font name? Could my fix possibly mess up something else?

 

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