Does anyone know how to use a text command to cause specific messages to show up in specific fonts with YEP Message core? For my game, I need certain messages to use a particular font to show that they are "secret." I've uploaded the fonts in question and designated them correctly through YEP Load Custom Fonts, but I don't know how to get them to change the messages. For example, one of my fonts is named cnunorm (file name is cnunorm.tff) and so I used the command: \fn<cnunorm> at the beginning of the messages, but it doesn't work. The message cuts off the \fn part and displays <cnunorm> as text. Does anyone know what I'm doing incorrectly?