Fonts for specific messages with YEP Message Core+Load Custom Fonts

Discussion in 'Javascript/Plugin Support' started by Thordon123, Dec 4, 2019.

  1. Thordon123

    Thordon123 Veteran Veteran

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    First Language:
    English
    Primarily Uses:
    RMMV
    Does anyone know how to use a text command to cause specific messages to show up in specific fonts with YEP Message core? For my game, I need certain messages to use a particular font to show that they are "secret." I've uploaded the fonts in question and designated them correctly through YEP Load Custom Fonts, but I don't know how to get them to change the messages. For example, one of my fonts is named cnunorm (file name is cnunorm.tff) and so I used the command:

    \fn<cnunorm>

    at the beginning of the messages, but it doesn't work. The message cuts off the \fn part and displays <cnunorm> as text. Does anyone know what I'm doing incorrectly?
     
    #1
  2. MrKiwi

    MrKiwi No Flying Bird Veteran

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    Location:
    Green Hill Zone
    First Language:
    Spanish
    Primarily Uses:
    RMMV
    Maybe you could provide some screenshots of your plugin manager and events, since so far, you don't seem to be doing anything wrong... :kaoswt2: Maybe your plugins are outdated..?
     
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