Alright, so this is a weird topic, I know. But it's been annoying me way more than it really should be.
I'm legitimately curious - why do so many Ace devs use VL Gothic for their fonts? Besides the RTP, it's the #1 thing on Greenlight that instantly tells me it's an RM game. I know it's basic, comes packed-in, and gets the job the done, but it just looks so... boring and basic. Dare I say, even a bit lazy.
And even when devs don't use VL Gothic, it seems to me they either choose a generic font (Arial) or a font that just plain clashes with the game and the HUD. Like, I'll see an intense sci-fi game using a tech-y windowskin/HUD with Times New Roman. There are literally a crap ton of free fonts out there (FontSquirrel is a good place), some of which can be used in commercial games, plus there are scripts that allow you to change the font. So what gives?
Anyway, sorry if I'm rambling at this point. I just needed to rant for a sec. Gah. For future reference or whatever, how can devs pick out a font that works well with their game?
and yes i'm aware i've done some of this stuff in the past SHUT UP
Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
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