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Hello fine people!
I'm inquiring about footstep sounds in RPGMaker MV.
I am currently using (as many others I presume) Yanfly's Region Events plugin to add footstep sounds to the game.
(Common Event, Randomise Variable, Play SE,etc...)
However the Common Events are only triggered by the player when moving around.
During cutscenes using the Movement Route, or when other events such as NPCs move, nothing happens..... This makes it very akward when
suddenly the footstep immersion is killed.....
Now I know a possible workaround is to play SE's in the Movement Routes, but really this is super tedious and not to mention it doesn't nicely randomize the many footstep sounds
like the Common Event does.
I know there was a post like this for VX Ace (post added below) but I've not found a workaround for MV.
I was really hoping someone with scripting knowledge to find a way to have these Region Events be triggered by more than just player movement via arrow input. I'm sure this would be helpful to many!!!
I'm inquiring about footstep sounds in RPGMaker MV.
I am currently using (as many others I presume) Yanfly's Region Events plugin to add footstep sounds to the game.
(Common Event, Randomise Variable, Play SE,etc...)
However the Common Events are only triggered by the player when moving around.
During cutscenes using the Movement Route, or when other events such as NPCs move, nothing happens..... This makes it very akward when
suddenly the footstep immersion is killed.....
Now I know a possible workaround is to play SE's in the Movement Routes, but really this is super tedious and not to mention it doesn't nicely randomize the many footstep sounds
like the Common Event does.
I know there was a post like this for VX Ace (post added below) but I've not found a workaround for MV.
I was really hoping someone with scripting knowledge to find a way to have these Region Events be triggered by more than just player movement via arrow input. I'm sure this would be helpful to many!!!
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