Footsteps SE when walking?

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AkisaNemo

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So I tried making my game more detailed by adding the footsteps SE while moving the character around.
As a test, I use the knock SE in the common event.
Capture.PNG
It works, but the SE just plays like a machine gun.
Turns out using common event is not the best way to do so.

Any way I can do to make this work? Or is there a script about it?

I tried looking for it, but what I get is MV Plugins thread.
 

gstv87

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anything related to ambient, response or display, must be done through the engine, not through common events.
 

AkisaNemo

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anything related to ambient, response or display, must be done through the engine, not through common events.
You mean, by scripting?
 

gstv87

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yes.
*moving* the character is a basic process, controlled by the engine.
*playing a sound while moving the character*, relies on *moving the character* which must happen so that *playing a sound while moving the character* can take place.
so if you want to modify *playing a sound while moving the character* (in this case, *create* it), you must rely on the basic process *moving the character* by the engine.

concepts.
 
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