- Joined
- Mar 31, 2016
- Messages
- 13
- Reaction score
- 3
- First Language
- English
- Primarily Uses
I apologize since I think this has been asked before, but it looked like an older threat.
Say someone wants to make a choices window timed, or simply get affected by a parallel event. How does one call the cancel handler with a script call?
I'm guessing it has something to do with this function, but I'm having syntax trouble with calling it for a currently open choices window:
Window_ChoiceList.prototype.callCancelHandler = function() {
$gameMessage.onChoice($gameMessage.choiceCancelType());
this._messageWindow.terminateMessage();
this.close();
};
I think this could have a ton of utility. I hope we can figure it out together and benefit everyone!
Say someone wants to make a choices window timed, or simply get affected by a parallel event. How does one call the cancel handler with a script call?
I'm guessing it has something to do with this function, but I'm having syntax trouble with calling it for a currently open choices window:
Window_ChoiceList.prototype.callCancelHandler = function() {
$gameMessage.onChoice($gameMessage.choiceCancelType());
this._messageWindow.terminateMessage();
this.close();
};
I think this could have a ton of utility. I hope we can figure it out together and benefit everyone!

