Force Action command and animation

Aranel

Villager
Member
Joined
Jul 30, 2015
Messages
6
Reaction score
2
First Language
Dutch
Primarily Uses
Hey everyone,

I'm trying to have my main character use commands that will make the other characters use a specific skill.
I let the skill call a common event, which let's the 3 other party members use a unique attack skill, by "force action: character X, unique skill, random".

This all works perfectly, except that the animation seems to be bugged. It always shows a specific animation depending on where the skill lies (43th skill or 3rd skill,...), the only skill that seems to have it's correct animation is: #1 attack skill.
all others display an animation independent on what I chose in the skill's animation option.

Does anyone know how to keep the correct animation?

Thanks in advance!

ps: I also have Yanfly's STB system in place (and battleEngineCore of course), but I don't think it's the cause of my problem.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

I hope your life going smoothly. I wish you do not find difficulty today. It's time to take action. Wish everyone take a break from the usual emotional intensity of social media and simply enjoy the sunshine and light conversation with others. Take action when you see that things are flagging.
okay, i experimented with some more fonts, let me know if theyre easier to read and if you have a preference!

Hiatus; Still doing my best to get employed. :hwink:
Finally took the plunge and got myself MV. Time for some productivity!
Not more Goblins but variations of the Irish Merrow this time...

Forum statistics

Threads
99,175
Messages
962,618
Members
130,748
Latest member
Kwarq_317
Top