- Joined
- Jun 9, 2014
- Messages
- 129
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- English
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I have a very simple scenario.
I have a character who is an absolute pacifist. She will _NOT_ fight. I have her "little brother" (not really related) who has no problem fighting and is a lot stronger.
I want the following to happen:
Pacifist gets attacked by three bats.
Pacifist is forced to guard for ALL her actions (no, the player is NOT allowed to use items or try to run)
when Pacifist's HP reaches 20%, her "little brother" enters the battle
He then is forced to attack every round.
My problem is I can find no way to actually force an action for more than one turn (sometimes not even 1 turn, sometimes the force action will give the actor _two_ actions in one turn - the forced one and whatever the player chooses from the battle menu!). I can't predict exactly when the enemies will land the right blows to drop the pacifist to 20% health, nor can I guess exactly when her brother will defeat them all. (well, I *could* but that would require a TON of eventing and "fake" attacks that I just use "change HP" to actually control --- I'd rather avoid that)
How can I make a "force action" last the whole battle? (I tried setting the contain to "whole battle" but that didn't do anything. I also tried using a loop, but that just made the pacifist "guard" continuously during the same turn, essentially freezing the battle.
I have a character who is an absolute pacifist. She will _NOT_ fight. I have her "little brother" (not really related) who has no problem fighting and is a lot stronger.
I want the following to happen:
Pacifist gets attacked by three bats.
Pacifist is forced to guard for ALL her actions (no, the player is NOT allowed to use items or try to run)
when Pacifist's HP reaches 20%, her "little brother" enters the battle
He then is forced to attack every round.
My problem is I can find no way to actually force an action for more than one turn (sometimes not even 1 turn, sometimes the force action will give the actor _two_ actions in one turn - the forced one and whatever the player chooses from the battle menu!). I can't predict exactly when the enemies will land the right blows to drop the pacifist to 20% health, nor can I guess exactly when her brother will defeat them all. (well, I *could* but that would require a TON of eventing and "fake" attacks that I just use "change HP" to actually control --- I'd rather avoid that)
How can I make a "force action" last the whole battle? (I tried setting the contain to "whole battle" but that didn't do anything. I also tried using a loop, but that just made the pacifist "guard" continuously during the same turn, essentially freezing the battle.

