ZackNH

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I'm not talking about Lock Equip, I mean that if a character has nothing in a slot, they'll automatically equip a default item.

I don't want to make a chain of Condition Branches in Common Events to account to EVERY piece of armor that can go in that slot because that would be really tedious, and I'd have to add more every time I add a new piece to the game.
 

ZackNH

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Thank you, that's exactly what I was looking for.
 

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Froggo32 wrote on Soulrender's profile.
I have to ask, who's on your pfp? The character really reminds me of Edgeworth from Ace Attorney lol. I'm really curious.

I'm trying to port L10nMV.js into XP, may probably (because this is my toy project in hobby) coming to XP, VX, VXA.

Learn more about L10nMV.js : https://github.com/Creta5164/L10nMV.js
L10nMV.js forum post : https://forums.rpgmakerweb.com/inde...r-game-without-modifying-your-project.120813/
Here's a gif of the reflection. Ace has some pretty cool sprite effects.
cYtUgp8.gif
Not RM related but I've been working on this for the past 2 months as a student project. Now that it's done I can finally go back to do some mapping lol. Here's a clip of it.

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