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Hello,
I have the following situation:
-an enemy can perform a scan on one/two of the party's actors (out of a maximum of four) via a decision-making process:
--if only one actor is available/alive, the enemy simply copies that actor's skill via the scan and then performs the skill itself (say a heal if only Natalie is available/alive)
--if at least two are available and not dead, those two are scanned via force-action and the enemy fires a special combination attack based on who those two actors are

My problem is that while everything works if all 4 actors are in the party, in case that an actor is missing, the force-action command (based on the index system the program provides) bugs out and may display the scan on the wrong actor(s); for example if Erik is missing, then Alice and Natalie are scanned when it should be Erik and Alice being scanned respectively (it's only a visual error though).

I use Yanfly Engine Ace - Ace Battle Engine for this.

So question is: is it possible to NOT use indexes for the scan skills, but instead use the actual actor numbers (2-5) rather than indexes 1-4?

Thank you very much for reading and, hopefully, providing an answer.

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