- Joined
- Nov 9, 2015
- Messages
- 45
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Hey guys and girls,
is there a way to force an action to miss?
Something like this simple psoydo code: (character/action).setForceMiss(true);
Background:
I'd like to make a state using Yanflys BuffStateCore plugin, that makes the next hit the character recieves to miss. My idea is to make a <Custom React Effect>. In there I can get access to the enemy that hits me with a skill (user), my character, which is under the influance of the state (target) and something called a "Game_Action" (this). I don't exacty know what a Game Action is, but as far as I understood it, it is the action or attack the enemy performes. It also has a property called "isForceMiss = false" so I wonder if I can set this property to true somehow.
Thanks in advance.
Edit: Alternatively a command to alter the hit rate would be enugh.
is there a way to force an action to miss?
Something like this simple psoydo code: (character/action).setForceMiss(true);
Background:
I'd like to make a state using Yanflys BuffStateCore plugin, that makes the next hit the character recieves to miss. My idea is to make a <Custom React Effect>. In there I can get access to the enemy that hits me with a skill (user), my character, which is under the influance of the state (target) and something called a "Game_Action" (this). I don't exacty know what a Game Action is, but as far as I understood it, it is the action or attack the enemy performes. It also has a property called "isForceMiss = false" so I wonder if I can set this property to true somehow.
Thanks in advance.
Edit: Alternatively a command to alter the hit rate would be enugh.
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