Mooshry

BTS has consumed my very existence help.
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So in my game, there is no game over. When the player dies, they get sent back to the intro castle. However, there is a problem. When they die at sea, they teleport to the castle.... on the ship. For VERY obvious reasons, this is absolutely horrible. Even with Get On/Off Vehicle, they still stay on the vehicle. And i can't find a plugin that forces the player off regardless of them being near land, even though a plugin like that should be easy to do. Is there anyone that could make this? This is urgent!
 

Ailius

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Get On Vehicle requires the player be facing the vehicle.
Get Off Vehicle requires the player to be facing a habitable tile.

First, pick a 'parking spot' where you want the vehicle to be during a game over. If you intend for the player to lose access to the vehicle, this could be in an inaccessible part of a accessible map, or even an inaccessible map.

Fade out the screen.
Transfer the player to the vehicle parking spot, pointed towards dry land.
Get on/off Vehicle
Do a second transfer player to the intro castle.
Fade in screen.

If you want this seamless, make both player transfers have no fade. Also, you do have the option to have one event transfer the player to one map, and then transfer them to a second map.
 

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i need to ask do you mind sending me a link to tutorial town an legend of ancients Please My new Email is necroboy1973@gmail.com
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Added store elements.
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The next step will be to start making props (including distillers).
I just saw one of SigmaSuccor's RPG Maker news videos, it mentioned one of my plugins. Now I kind of wish I'd made a demo project for it, having nothing in that segment but a scroll down the code feels a little underwhelming given what the plugin COULD do. Except I suck at making demo stuff, and my testing project isn't fit for that. :(
Ok, to prepare for the GMTK Game Jam, I'm trying to make a game with the theme "The Cat's out of the Bag" in about 48 hours. I'd make a forum post with a question, but I don't have the time!
Worked over a week on a new BGM, and I'm finally happy with it.

Here are some screenshots of the area it will be used in
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