Forced menu movement

Macgyver831

Villager
Member
Joined
Aug 6, 2013
Messages
8
Reaction score
2
First Language
English
Primarily Uses
RMMV
I'm looking to create a tutorial that works as a sort of cutscene. I don't want the player to have control outside of progressing dialogue. It would play out like:
Open menu screen, dialogue, cursor moves to equipment, opens tab, dialogue, more cursor movement and such.
Is this possible at all?
 

Eliaquim

Hakuen Studio
Veteran
Joined
May 22, 2018
Messages
1,695
Reaction score
1,113
First Language
Portuguese - Br
Primarily Uses
RMMZ
Not sure if I understand you correctly, but...
you can open the menu and other scenes with script call:

SceneManager.push(Scene_Menu);
SceneManager.push(Scene_Options); etc..

For the player not have control, you can make the event as an Autorun event.
 

Macgyver831

Villager
Member
Joined
Aug 6, 2013
Messages
8
Reaction score
2
First Language
English
Primarily Uses
RMMV
1. Your quick response is greatly appreciated.
2. Do you have a link to where I can learn how to do that? I'm not familiar with scenemanager. I'm searching for the topic here but I'm not finding anything that can help me figure it out.
 

Macgyver831

Villager
Member
Joined
Aug 6, 2013
Messages
8
Reaction score
2
First Language
English
Primarily Uses
RMMV
To be clearer, I'm looking for something that works like this: While the menu is open, I want dialogue that shows over it.
THEN
I want to go through the menu (without players control) and select menu options.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,365
Reaction score
7,674
First Language
German
Primarily Uses
RMMV
@Eliaquim , @Macgyver831
unfortunately you each missed the other's point.

what the OP wants cannot be done without a plugin. That is because all event commands require an interpreter to be processed, and there are only two interpreters in the default engine: one for the map and one for the battlescreen.
That is the reason why for example an item calling a common event always returns to the map screen even if used in the menu - the menu can't process the common event.

There are two possible types solutions here:
1) use a plugin that creates a menu interpreter, and then try to get the tutorial events to run there.
2) use or ask for a plugin that creates tutorials in the menu.

The first already exists, but it was written for other effects (which is why I said to try to get the events right).
I think I've seen one of the second cases, but I'm not sure as it was years ago and might not be compatible anymore. On the other hand this might generate enough interest that you can request it for free and someone does this, and a dedicated menu tutorial plugin should be easier to use.
 

Macgyver831

Villager
Member
Joined
Aug 6, 2013
Messages
8
Reaction score
2
First Language
English
Primarily Uses
RMMV
@Andar Thank you very much. I guess I'll hope for someone to make the plugin while I work on other parts. Do you have any suggestions as to how I could go about asking for such a plugin?
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,365
Reaction score
7,674
First Language
German
Primarily Uses
RMMV
there is a specific subforum for plugin requests, with its rules in a pinned topic inside

other than that, the more detailed the request the more likely someone can handle it.
 

Eliaquim

Hakuen Studio
Veteran
Joined
May 22, 2018
Messages
1,695
Reaction score
1,113
First Language
Portuguese - Br
Primarily Uses
RMMZ
@Andar ohh I guess you are right!

@Macgyver831 See if this can help you. You can call a common event inside the menu.
But I don't know if it will close the menu, then play the common event, or will show them right on the menu.

I remember to see an option to run the dialog inside the menu somewhere... but can't find it now. I hope the yanfly one helps!
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,862
Messages
1,017,049
Members
137,570
Latest member
fgfhdfg
Top