- Joined
- Jan 23, 2016
- Messages
- 211
- Reaction score
- 313
- First Language
- Finnish
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- RMMV
I'm trying to make "channeled" spells into my game, which would mean that the actor which starts to channel a spell and then automatically casts a spell on their turn for a few rounds. I'm currently trying to make the effect with a state using Yanfly's Buff & States Core, but I have no idea how to make the spellcasting happen before the player gets to input commands (i.e. before choosing 'Fight', 'Guard', 'Item' etc.).
Does anyone know if there is any way to do this? I tried a workaround method by selecting 'Attack an Enemy' as a restriction and using Yanfly's Weapon Unleash to replace the attack skill with the desired spell, but that causes the actor to target a random enemy, which is not what I want.
Below is a link to my previous thread in the JS plugin request forums about my idea of channeling magic. The linked thread gave me a lot of useful advice, but due to changes in the Buff & States Core, the method described there (using the <Custom Turn End Effect> notetag) doesn't work for the automatic casting anymore.
Does anyone know if there is any way to do this? I tried a workaround method by selecting 'Attack an Enemy' as a restriction and using Yanfly's Weapon Unleash to replace the attack skill with the desired spell, but that causes the actor to target a random enemy, which is not what I want.
Below is a link to my previous thread in the JS plugin request forums about my idea of channeling magic. The linked thread gave me a lot of useful advice, but due to changes in the Buff & States Core, the method described there (using the <Custom Turn End Effect> notetag) doesn't work for the automatic casting anymore.
