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- Dec 22, 2015
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I'm looking to replicate the Topple effect from Xenoblade.
A toppled foe takes 25% more damage from critical strikes (which I've managed to replicate using a React Effect via Yanfly's Buffs/States core). Better yet, magical damage will always critically strike against a Toppled foe, further adding to the suffering.
The latter effect is the one I'm having trouble creating. I could use a conditional branch inside an action sequence, but I'd rather not have to do that for every single magical skill in my project..anyone know of an eval I might use?
Thanks in advance.
A toppled foe takes 25% more damage from critical strikes (which I've managed to replicate using a React Effect via Yanfly's Buffs/States core). Better yet, magical damage will always critically strike against a Toppled foe, further adding to the suffering.
The latter effect is the one I'm having trouble creating. I could use a conditional branch inside an action sequence, but I'd rather not have to do that for every single magical skill in my project..anyone know of an eval I might use?
Thanks in advance.

