Forcing the editor to reload the rvdata files

Joined
Sep 10, 2014
Messages
2
Reaction score
0
First Language
English
Primarily Uses
I wrote a tool that extracts the scripts from Scripts.rvdata2 into individual files that I can version control as well as edit with my preferred text editor. My problem is the editor must be closed and reopened before it sees a newly compiled Scripts file. That's terrible turnaround for a simple bugfix.

Any known way to force the editor to reload the data files? Like Control + R back in the day?
 

Engr. Adiktuzmiko

Chemical Engineer, Game Developer, Using BlinkBoy'
Veteran
Joined
May 15, 2012
Messages
14,671
Reaction score
2,993
First Language
Tagalog
Primarily Uses
That would probably need to tamper a bit with the editor, which AFAIK is against the EULA.
 
Joined
Sep 10, 2014
Messages
2
Reaction score
0
First Language
English
Primarily Uses
I bypassed the editor by calling the Game.exe directly after compiling a fresh version of the data files. I now only need to use the editor when dealing maps, event, and such.

Thanks.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Fantasy medieval western europe is fun and all but maybe I should set a story somewhere else for once...
Customizing window... is like a never ending job...
Is it okay to hug a tree? :/
every body. May I ask, why am I playing RPGMV with a blank screen and can't access the game?

Forum statistics

Threads
95,834
Messages
932,268
Members
126,264
Latest member
chipyou
Top