- Joined
- Oct 14, 2015
- Messages
- 88
- Reaction score
- 46
- First Language
- English
- Primarily Uses
- RMMV
The basic premise of battle in my game is twofold - in one scenario, you have a conversation with the enemy, and select skills to answer their statements.
When you are done answering the questions, I would like to execute a script statement or something to force victory, but looking through the MV Script call list I don't see a call to BattleManager.victory(). Tried that anyway, but it doesn't work.
The only option I have is to either use 'Abort Battle' which loses all XP, and isn't a solution and doesn't have a reward and eye candy, OR, I could slay the individual you are having a conversation with, but with the sideview battlers etc. I don't like that either, as the player would watch their mom die just before getting rewarded...
Is there a solution to force a victory without slaying the enemy?
When you are done answering the questions, I would like to execute a script statement or something to force victory, but looking through the MV Script call list I don't see a call to BattleManager.victory(). Tried that anyway, but it doesn't work.
The only option I have is to either use 'Abort Battle' which loses all XP, and isn't a solution and doesn't have a reward and eye candy, OR, I could slay the individual you are having a conversation with, but with the sideview battlers etc. I don't like that either, as the player would watch their mom die just before getting rewarded...
Is there a solution to force a victory without slaying the enemy?


