- Joined
- Jan 19, 2014
- Messages
- 20
- Reaction score
- 9
- First Language
- English
- Primarily Uses
- RMVXA
Summary
- Release date: NOV 1ST 2017
- Get Forever Home on: Steam, GameJolt, itch.io
- Developer: David Hunt (Pixel Blade Games)
- Genre: RPG [Single-player]
- Date started: 2004
- Website: pixelbladegames.com
- Platforms: PC, other platforms TBA
- Price: $4.99 (€4.99, £3.99)
- Contact: foppydev [at] gmail [dot] com
- Social media: Facebook, YouTube, Reddit, Twitter, Instagram, Tumblr
- Version: v1.21.0
- Engine: RPG Maker VX Ace
Description
13 years in the making, Forever Home is a story-centric celebration of the golden age of RPGs. Throughout the 50+ hour adventure you'll use a battle system inspired by Squaresoft style action turn-based systems such as Final Fantasy VI or Chrono Trigger. The skill learning system combines the best features of Grandia II and the Final Fantasy VII Materia system.
The character-driven narrative contains a deeply emotional and adult-oriented story mixing tragedy and heartache with overcoming personal adversities and lighthearted humor. There's an incredible amount of content for a single indie developer, and the 13 year development cycle is reflective of this.
Soundtrack
76 original songs spanning almost 3 hours:
Screenshots
History
I'm a 31 year old professional software developer. In 2003 I started making an RPG, changed engines a couple times, wrote a full 30 to 60 hour long storyline, rewrote it, rewrote it again x 5, learned how to write music, learned about 10 different programming languages, and learned how to draw. I gave roughly 5 hours a night usually from 7pm to 12pm over the 13 year period.
2003 - Started making game and writing story
2004 - Hated the story so started over
2006 - Changed to a newer game engine (RmXP)
2009 - Gave up because of engine limitations. Couldn't do what I wanted so I nearly trashed everything and quit. Made another smaller Android game in the meantime but continued working on story details for the original game.
2012-2013 - Took classes on music theory
2013 - Changed to a newer engine (RpgMaker Vx Ace) and decided to go all-out until the game was done. Also rewrote major parts of the story.
Nov 1st, 2017 - Release!

