Forever Home - 50+ Hour JRPG on Steam

FoppyOmega

Creator of Forever Home
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Summary


Description

13 years in the making, Forever Home is a story-centric celebration of the golden age of RPGs. Throughout the 50+ hour adventure you'll use a battle system inspired by Squaresoft style action turn-based systems such as Final Fantasy VI or Chrono Trigger. The skill learning system combines the best features of Grandia II and the Final Fantasy VII Materia system.

The character-driven narrative contains a deeply emotional and adult-oriented story mixing tragedy and heartache with overcoming personal adversities and lighthearted humor. There's an incredible amount of content for a single indie developer, and the 13 year development cycle is reflective of this.


Soundtrack
76 original songs spanning almost 3 hours:

Screenshots

History
I'm a 31 year old professional software developer. In 2003 I started making an RPG, changed engines a couple times, wrote a full 30 to 60 hour long storyline, rewrote it, rewrote it again x 5, learned how to write music, learned about 10 different programming languages, and learned how to draw. I gave roughly 5 hours a night usually from 7pm to 12pm over the 13 year period.

2003 - Started making game and writing story
2004 - Hated the story so started over
2006 - Changed to a newer game engine (RmXP)
2009 - Gave up because of engine limitations. Couldn't do what I wanted so I nearly trashed everything and quit. Made another smaller Android game in the meantime but continued working on story details for the original game.
2012-2013 - Took classes on music theory
2013 - Changed to a newer engine (RpgMaker Vx Ace) and decided to go all-out until the game was done. Also rewrote major parts of the story.
Nov 1st, 2017 - Release!
 

FoppyOmega

Creator of Forever Home
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Thanks! And congratz to you as well on all of your Steam releases.
 

starlight dream

Loving life...One dream at a time
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Congratulations on the release and for sticking through with your project! :kaojoy:
The screenshots and title are lovely.

It's been added to my Steam cart. I wish your game a great success ^_^ b
 

Isabella Ava

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Summary


Description

13 years in the making, Forever Home is a story-centric celebration of the golden age of RPGs. Throughout the 50+ hour adventure you'll use a battle system inspired by Squaresoft style action turn-based systems such as Final Fantasy VI or Chrono Trigger. The skill learning system combines the best features of Grandia II and the Final Fantasy VII Materia system.

The character-driven narrative contains a deeply emotional and adult-oriented story mixing tragedy and heartache with overcoming personal adversities and lighthearted humor. There's an incredible amount of content for a single indie developer, and the 13 year development cycle is reflective of this.


Soundtrack
76 original songs spanning almost 3 hours:

Screenshots

History
I'm a 31 year old professional software developer. In 2003 I started making an RPG, changed engines a couple times, wrote a full 30 to 60 hour long storyline, rewrote it, rewrote it again x 5, learned how to write music, learned about 10 different programming languages, and learned how to draw. I gave roughly 5 hours a night usually from 7pm to 12pm over the 13 year period.

2003 - Started making game and writing story
2004 - Hated the story so started over
2006 - Changed to a newer game engine (RmXP)
2009 - Gave up because of engine limitations. Couldn't do what I wanted so I nearly trashed everything and quit. Made another smaller Android game in the meantime but continued working on story details for the original game.
2012-2013 - Took classes on music theory
2013 - Changed to a newer engine (RpgMaker Vx Ace) and decided to go all-out until the game was done. Also rewrote major parts of the story.
Nov 1st, 2017 - Release!
I adore you @FoppyOmega :) people love your game
 

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Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
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