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All items and skills in RPG Maker come with additional “effects”.
Effects include gaining HP, learning a skill, gaining a buff in a parameter, or running a common event.
However, what if you would like a skill to do something that isn’t provided by default?
You could use the damage formula, but what if you would like to create conditions on those effects? You could include those conditions in the formula as well, but the problem here is you may end up with a very complex damage formula.
Instead of using the damage formula for everything, you can create custom effects that support formulas. If you already knew how to write the formula, then you can just move it from the damage formula into this formula effect.
Because a formula effect is just another effect, it supports other plugins that work with effects, such as Effect Conditions, which allows you to determine whether an effect should be executed based on a condition.
More information and downloads are available at HimeWorks
Free for use in Commercial and Non-Commercial games
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