Strictly speaking, the formula is straightforward. And all you need is how many turns/actions until you win the battle?
If your character deals 50 damage, and you have 4 of them. Then the damage output is 200
If you want them to last for 2 turns, then you need them to have an HP total of 400.
If you also use defense, then put them into the factor as well.
If you want to speed up the battle then design the skill that deals more damage. (i.e: 100)
If all the characters use the skill, then it will end in 1 turn.
However, applying this formula is boooooring.
Designing a game is not about crunching numbers. it is about designing a good "puzzle" to solve. You are not going to put a formula in the enemy's action and reaction. You design them, like when you do art. Yes, designing a game is a form of art.
If your character deals 50 damage, and you have 4 of them. Then the damage output is 200
If you want them to last for 2 turns, then you need them to have an HP total of 400.
If you also use defense, then put them into the factor as well.
If you want to speed up the battle then design the skill that deals more damage. (i.e: 100)
If all the characters use the skill, then it will end in 1 turn.
However, applying this formula is boooooring.
Designing a game is not about crunching numbers. it is about designing a good "puzzle" to solve. You are not going to put a formula in the enemy's action and reaction. You design them, like when you do art. Yes, designing a game is a form of art.