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1st of all, sorry for my bad english

and 2nd i hope i post on the right part of the forum

Hey guys i need help on formulating some formula. i have the concept of the formula but i dont know how to implement

~Concept 01. Target:ENEMY ---skill name: ????

if actor 'X' is in the party then

   if actor 'X' is in the state'A' then

        target will receive (a.agi + actor'X' 's def) - b.def

    else if actor x is in the state'B' then

        target will receive  (a.agi + actor'X' 's atk) -b.def

    else

         target will receive (a.agi) - b.def

~Concept 02 Target:SELF ---skill name: Rage

    if 'user' is in the state'A' then

          remove state'A' and add state'B'

      else if 'user' is in the state'B' then

          remove state'B' and add state'C'

      else if 'user is in the state'C' then

          remove state'C' and add state'D'

      else

          add state'A'

~Concept 03 Target:SELF(maybe) --skill name: Call spirit

   if game.variable'X' is > 5 then

          game.variable'X' + 0

     else 

          game.variable'X' + 1

~Concept 04 Target:ENEMY --skill name: Asura Strike

   if game.variable'X' is = 5 then

       target will receive (game.variable'X' *(a.atk+a.matk) - b.def

                            and game.variable'X' = 0

   else if game.variable'X' is = 4 then

       target will receive (game.variable'X' *(a.atk+a.matk) - b.def

                            and game.variable'X' = 0

   else if game.variable'X' is = 3 then

       target will receive (game.variable'X' *(a.atk+a.matk) - b.def

                            and game.variable'X' = 0

   else if game.variable'X' is = 2 then

       target will receive (game.variable'X' *(a.atk+a.matk) - b.def

                            and game.variable'X' = 0

   else if game.variable'X' is = 1 then

       target will receive (game.variable'X' *(a.atk+a.matk) - b.def

                            and game.variable'X' = 0

   else

       target will receive NOTHING

~Concept 05 Target: ALL ALLY ---skill name: Guardian's  Grace

    if party.size is >= 4

        10% of the each ally's maxhp will heal

    else if party.size = 3

         14% of the each ally's maxhp will heal

    else if party.size = 2

         19% of the each ally's maxhp will heal

    else if party.size = 1

         28% of the each ally's maxhp will heal

~Concept 06 Target: EVERYONE (is this possible?) ---skill name: ???

    if the target is ally then

          damage become heal (a.matk/2)

    else 

          damage is = to (a.matk*2-b.def)

~Concept 07 Target: ENEMY ---skill name: Thief's luck  

                   random.a(0...25)

                    random.b(0...25) 

                    random.c(0...25)

                   random.d(0...25)

      damage is = to random.a + random.b +random.c +random d +a.atk - b.def

~Concept 08 Target: ENEMY ---skill name: Coin Barrage

     if Gold is <= 100 then

          damage is = to 0

     else 

          Gold - 100

         and Damage is = to 100*(a.atk/50)

~Concept 09 Target: ENEMY --skill name: Electric discharge

     game.varible'x' +1

      if game.varible'x' is = to 3 then

            {

            game.varible - 3,

            random.a(1...3)

                if random.a = 3 then

                     { 

                     damage = a.matk*1.5*3 - b.mdef

                      'user's' current hp - damage/10

                      }

                else

             else

              damage = a.matk*1.5 - b.mdef 

               'user's' current hp - damage/10

           }

                                                                                                             ..THANK YOU!...

to all who will answer. please explain a little bit :")

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