Fort Capture System

kickinit233

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For the past couple of months I have been essentially been slaving over my new game project and I have used quite a few amazing scripts, but one script I cannot seem to find is a script that allows you to capture new territory after you do a certain task, such as killing all the enemies there. If anyone could somehow help me it would be greatly appreciated.
 

estriole

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your definition of 'fort capture' is a bit vague... but i think you could use eventing for that... and maybe some achivement script for supporting it.
 

kickinit233

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your definition of 'fort capture' is a bit vague... but i think you could use eventing for that... and maybe some achivement script for supporting it.
I tried eventing, but it got to complicated. By fort capture I meant you could seize and control a point after you kill all occupants.
 

Heartbreak61

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For many scripters out there, trying to read your event (even if it's failed) is much easier than trying to read your mind.

Show us what you have on your event and there might be someone who got a clearer idea about what you want then decided to help you.
 
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kickinit233

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I'll have to redo what I previously did because I erased by old events.
 

MeowFace

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Eventing alone can do that.

And have your seizure condition do a script call to check for event's self switch. (i am assuming you kill events by self switch here)

if all self switches are off, territory owned.
 
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kickinit233

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Eventing alone can do that.

And have your seizure condition do a script call to check for event's self switch. (i am assuming you kill events by self switch here)

if all self switches are off, territory owned.
Thank you Meow >^oo^<
 

MeowFace

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You're welcome!
 

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