Fort Capture System

kickinit233

Villager
Member
Joined
Dec 12, 2014
Messages
20
Reaction score
0
First Language
english
Primarily Uses
For the past couple of months I have been essentially been slaving over my new game project and I have used quite a few amazing scripts, but one script I cannot seem to find is a script that allows you to capture new territory after you do a certain task, such as killing all the enemies there. If anyone could somehow help me it would be greatly appreciated.
 

estriole

Veteran
Veteran
Joined
Jun 27, 2012
Messages
1,316
Reaction score
537
First Language
indonesian
your definition of 'fort capture' is a bit vague... but i think you could use eventing for that... and maybe some achivement script for supporting it.
 

kickinit233

Villager
Member
Joined
Dec 12, 2014
Messages
20
Reaction score
0
First Language
english
Primarily Uses
your definition of 'fort capture' is a bit vague... but i think you could use eventing for that... and maybe some achivement script for supporting it.
I tried eventing, but it got to complicated. By fort capture I meant you could seize and control a point after you kill all occupants.
 

Heartbreak61

Wandering Noob
Veteran
Joined
Sep 5, 2012
Messages
187
Reaction score
90
First Language
Indonesian
Primarily Uses
RMMV
For many scripters out there, trying to read your event (even if it's failed) is much easier than trying to read your mind.

Show us what you have on your event and there might be someone who got a clearer idea about what you want then decided to help you.
 
Last edited by a moderator:

kickinit233

Villager
Member
Joined
Dec 12, 2014
Messages
20
Reaction score
0
First Language
english
Primarily Uses
I'll have to redo what I previously did because I erased by old events.
 

MeowFace

Meow
Veteran
Joined
Feb 22, 2015
Messages
1,034
Reaction score
184
First Language
Meowish
Primarily Uses
Eventing alone can do that.

And have your seizure condition do a script call to check for event's self switch. (i am assuming you kill events by self switch here)

if all self switches are off, territory owned.
 
Last edited by a moderator:

kickinit233

Villager
Member
Joined
Dec 12, 2014
Messages
20
Reaction score
0
First Language
english
Primarily Uses
Eventing alone can do that.

And have your seizure condition do a script call to check for event's self switch. (i am assuming you kill events by self switch here)

if all self switches are off, territory owned.
Thank you Meow >^oo^<
 

MeowFace

Meow
Veteran
Joined
Feb 22, 2015
Messages
1,034
Reaction score
184
First Language
Meowish
Primarily Uses
You're welcome!
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Don't forget, aspiring writers: Personality isn't what your characters do, it is WHY they do it.
Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
The biggest debate we need to complete on which is better, Waffles or Pancakes?
rux
How is it going? :D
Day 9 of giveaways! 8 prizes today :D

Forum statistics

Threads
106,051
Messages
1,018,549
Members
137,837
Latest member
Dabi
Top