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I'm trying to inflict the player with 25% of his maximum HP as the cost to use the skill. I am not looking for a method for the skill to check if the player has enough HP to use the skill i simply want the skill to be used with the cost of 0MP and 0TP and a common event removing 25% of the users HP after the skill has been used. Therefore the user would die soon after using the skill if his remaining HP is less than 25% of his maximum HP. What method could i go about for doing this?

Thank you in advance for any support. This community is amazing. It has helped me solve quite a couple problems already.

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