- Joined
- Dec 4, 2014
- Messages
- 90
- Reaction score
- 18
- First Language
- Portuguese
- Primarily Uses
- RMMV
I wasn't sure if this topic should be on support or deploy, but here we go.
Hi,
I have a hosted demo of my game, where i'm putting everything i have to test it first. Plugins, images, musics, movies, the whole thing. This is to narrow down any error on an easier way before i start to unite all these assets on an actual game. I test all my game demo on a cloud based server which is pretty good.
While testing, i noticed a sudden drop of fps after some iterations (i'm adding a fake story just to amuse me) of adding plugin and others stuff. While i tried to understand why it was falling down, i realized that opening and closing the characters menu would drop the fps drastically. Not only dropped it, but remained low making the game almost unplayable. But here comes the odd thing, opening and closing it a few times would restore the fps to normal levels (60). Actually any map changes has the possibility to either drop or restore the fps. On battles it remained stable at 60.
This only occurs on my hosted game. IN local dev, it works perfectly. The fps drops occurs after opening and closing the menu, but it always restore to 60 fps. This, however, won't happen in the hosted demo game. I even got some demos, the largest being Moghunter's demo (which is heavy graphical), hosted on my website just to make sure it was my project. It wasn't, on their demos the fps drop would still occur.
Do you know why? I really don't know what do right now..
ps. = if you're interested in helping me, i can provide you the link of my demo game for you to see for yourself.
Hi,
I have a hosted demo of my game, where i'm putting everything i have to test it first. Plugins, images, musics, movies, the whole thing. This is to narrow down any error on an easier way before i start to unite all these assets on an actual game. I test all my game demo on a cloud based server which is pretty good.
While testing, i noticed a sudden drop of fps after some iterations (i'm adding a fake story just to amuse me) of adding plugin and others stuff. While i tried to understand why it was falling down, i realized that opening and closing the characters menu would drop the fps drastically. Not only dropped it, but remained low making the game almost unplayable. But here comes the odd thing, opening and closing it a few times would restore the fps to normal levels (60). Actually any map changes has the possibility to either drop or restore the fps. On battles it remained stable at 60.
This only occurs on my hosted game. IN local dev, it works perfectly. The fps drops occurs after opening and closing the menu, but it always restore to 60 fps. This, however, won't happen in the hosted demo game. I even got some demos, the largest being Moghunter's demo (which is heavy graphical), hosted on my website just to make sure it was my project. It wasn't, on their demos the fps drop would still occur.
Do you know why? I really don't know what do right now..
ps. = if you're interested in helping me, i can provide you the link of my demo game for you to see for yourself.



