- Joined
- Aug 25, 2016
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- 362
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This is for MV.
I know there are, potentially, a number of things that can cause lag spikes, and I'm going to try disabling some plugins and test if any of that helps. Plus check for any parallel processes that may be running that don't need to be. Overall... my game feels like it runs great, but when I play and press F2 to cycle between FPS and MS... I'm seeing the following:
FPS: Overall, the game runs consistently at 60 FPS. However; when I transfer to another map... it does jump down quickly to about 30-40 and then immediately back up to 60. It stays consistent at 60 while exploring my maps. Is this normal for it to drop like that while transferring to another map?
MS: It's down around 1-2 (bouncing back and forth) while playing and consistently stays there as I explore my maps. However; just like FPS goes down when transferring to a new room... this spikes up to 300-500... after the transfer... it immediately drops down to 1-2 again. It's just a quick spike. However; I noticed yesterday... when testing my game... the longer I played, the MS started to spike to nearly 1000 when transferring. It ONLY happens when I'm doing a transfer event, though.
While I'm going to personally test a few things: turn some plugins off, double-check for any parallel processes running... I just wanted to see if you guys had any suggestions I may miss. Wouldn't a plugin cause the entire game to spike at random moments? Any idea why it's only doing this during transfer events?
Thanks in advance
I know there are, potentially, a number of things that can cause lag spikes, and I'm going to try disabling some plugins and test if any of that helps. Plus check for any parallel processes that may be running that don't need to be. Overall... my game feels like it runs great, but when I play and press F2 to cycle between FPS and MS... I'm seeing the following:
FPS: Overall, the game runs consistently at 60 FPS. However; when I transfer to another map... it does jump down quickly to about 30-40 and then immediately back up to 60. It stays consistent at 60 while exploring my maps. Is this normal for it to drop like that while transferring to another map?
MS: It's down around 1-2 (bouncing back and forth) while playing and consistently stays there as I explore my maps. However; just like FPS goes down when transferring to a new room... this spikes up to 300-500... after the transfer... it immediately drops down to 1-2 again. It's just a quick spike. However; I noticed yesterday... when testing my game... the longer I played, the MS started to spike to nearly 1000 when transferring. It ONLY happens when I'm doing a transfer event, though.
While I'm going to personally test a few things: turn some plugins off, double-check for any parallel processes running... I just wanted to see if you guys had any suggestions I may miss. Wouldn't a plugin cause the entire game to spike at random moments? Any idea why it's only doing this during transfer events?
Thanks in advance