Fractional Speed

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I would like to have player (and other events, for that matter) to be able to move at fractional speeds, such as 4.5
Simply doing @move_speed = 4.5 works, but it causes an ugly sprite offset.

Pixel Movement script would not suffice, it still has to be grid-based.
If there could just be a fix for sprite offset, like a refresh check after every tile or something, that would be great
 

gstv87

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define "sprite offset"
 
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define "sprite offset"
There was a sprite jitter/offset in my test project
Turns out it was this script's fault

should've tried it in a clean project before making a thread
apologies
 

slimmmeiske2

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This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.

 
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