aboynamedearth

Onion Knight
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Hi all, I hope this request is clear enough to understand.

I'm looking for a way to increase the delay between frames on map sprites, specifically for use as a sprite idle for use with RyanBrams SRPG Engine.

For example, currently the sprites frames are displayed at a constant speed, like so:

chara_hero_1.gif


I'm looking to have the first and third frames display for 640 ms, and the second and fourth frame display at 80 ms, as seen here.

chara_hero_2.gif

I am currently using two of Galv's Plugins: MV Character Frames, and MV Character Animations.

I am also using RyanBram's SRPG Engine, which is using the map sprites for battles.

I've had difficulting finding existing plugins that change individual frames for map sprites, but if there's anything that can I can be pointed at as a start, that would be enough. My Javascript knowledge is regrettably very poor, but I'm willing to put in the legwork and take a stab at it with some direction.

Thank you for your time and consideration.
 

aboynamedearth

Onion Knight
Veteran
Joined
Oct 17, 2014
Messages
35
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First Language
English
Primarily Uses
RMMV
From looking at the help file, it doesn't appear to affect individual frame speed, and only speeds up/slows down full poses. I will dig into it and see if it's capable of what I'm looking for.

I'm wondering if my best bet is just using 8 frames instead of 4, and doubling up on some frames just to extend the length. I will edit this post if QSprite ends up working.

Thank you for bringing this plugin to my attention.
 

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