Samuel Zentz

Villager
Member
Joined
Feb 16, 2014
Messages
9
Reaction score
1
First Language
English
Primarily Uses
RMVXA
Just needing to know what the default frame size is for RPG Maker MZ.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
37,304
Reaction score
10,170
First Language
German
Primarily Uses
RMMV
MV and MZ are centered around a grid size of 48x48 pixel, but the cells for sprites are not limite to that.
you might want to read this for more on cell sizes:

 

Samuel Zentz

Villager
Member
Joined
Feb 16, 2014
Messages
9
Reaction score
1
First Language
English
Primarily Uses
RMVXA
What about for battle effects or graphics. I know for MV it's 192x192
 

ATT_Turan

Forewarner of the Black Wind
Veteran
Joined
Jul 2, 2014
Messages
6,171
Reaction score
4,143
First Language
English
Primarily Uses
RMMV
It's the same. Nothing changed with asset standards between MV and MZ. (MZ doesn't use the alternate file types for audio and video, but I think that's beyond the scope of your question)
 

Samuel Zentz

Villager
Member
Joined
Feb 16, 2014
Messages
9
Reaction score
1
First Language
English
Primarily Uses
RMVXA
I found a walkthrough to add animations to MZ, since they didn't add it to the resource manager like MV, ACE. I can't seem to get anything I try to work. I've used the 192x192, hence the reason for the question. Any help on how to do this would be much appreciated
 

ATT_Turan

Forewarner of the Black Wind
Veteran
Joined
Jul 2, 2014
Messages
6,171
Reaction score
4,143
First Language
English
Primarily Uses
RMMV
I found a walkthrough to add animations to MZ, since they didn't add it to the resource manager like MV, ACE. I can't seem to get anything I try to work. I've used the 192x192, hence the reason for the question. Any help on how to do this would be much appreciated
You've got to give us some details.

What are you trying to do? What did you do? How doesn't it work?

To just use an animation, I don't see why you'd need a walkthrough. You copy the .png file to the img\animations folder in your project directory.

You right-click the animation in your database and choose the option for the sprite animation editor. Proceed to create the animation as in any earlier version of RPG Maker (that has some complicated options, so you might need a walkthrough for that part, but you can find them pretty easily, and that doesn't have to do with your cell size question).
 

ATT_Turan

Forewarner of the Black Wind
Veteran
Joined
Jul 2, 2014
Messages
6,171
Reaction score
4,143
First Language
English
Primarily Uses
RMMV
In MZ there is no animation/graphics in the database. In MZ you have to convert them to (EFKETC) files and add them to the game files yourself.
This is incorrect. As of version 1.4 (last December), you have the option to directly use sprite animations in exactly the way I described in my previous post.

You do add them to the game files yourself, but that's a trivial matter of copying the image into the correct folder as I instructed previously.

Patch notes with the screenshot:
 

Samuel Zentz

Villager
Member
Joined
Feb 16, 2014
Messages
9
Reaction score
1
First Language
English
Primarily Uses
RMVXA
To just use an animation, I don't see why you'd need a walkthrough. You copy the .png file to the img\animations folder in your project directory.
I guess my problem is when I open my project directory there's no img/animations folder. There's a folder called effects/models/texture and a bunch of efkefc files below them. I've went through every folder in my project.
 

Samuel Zentz

Villager
Member
Joined
Feb 16, 2014
Messages
9
Reaction score
1
First Language
English
Primarily Uses
RMVXA
This is incorrect. As of version 1.4 (last December), you have the option to directly use sprite animations in exactly the way I described in my previous post.

You do add them to the game files yourself, but that's a trivial matter of copying the image into the correct folder as I instructed previously.

Patch notes with the screenshot:
Also, I'm running version 1.5.0
 

ATT_Turan

Forewarner of the Black Wind
Veteran
Joined
Jul 2, 2014
Messages
6,171
Reaction score
4,143
First Language
English
Primarily Uses
RMMV
I guess my problem is when I open my project directory there's no img/animations folder. There's a folder called effects/models/texture and a bunch of efkefc files below them. I've went through every folder in my project.
I'm confused by your confusion. Do you not know how to make a folder in your operating system?

If you're using Windows, you can just right-click anywhere that's not on a file icon and the menu has the New Folder option. You may also see a button for it on the top of your File Explorer window, depending on your setup.
 

Samuel Zentz

Villager
Member
Joined
Feb 16, 2014
Messages
9
Reaction score
1
First Language
English
Primarily Uses
RMVXA
Figured it out! I just didn't know you could add your own folders into the game files. I guess that's what happens when you're new to all this crap. Thanks anyway!!!
 

Latest Threads

Latest Profile Posts

working on an A/V sync system for my game! was NOT expecting the first roadblock to be accessing a variable from a public class!! Computers are so finicky sometimes :kaosigh:
For the first real time since my game's inception I found myself actually having fun playing around with my party's skills while testing out some battles! So much so, that I actually forgot what I was doing for a minute and had to force myself to move on to the next thing! :guffaw:

That's got to be a good sign considering it only has place holder animations, enemy skills, troop comps, etc. right now. Feels good!
Bex
Finally upgraded to RMMZ.
ScreenShot_11_28_2022_7_52_34.png
FINALLY, I figured out how to get the "tail" to appear IN the window and not directly below it lol. now it looks like it's part of the window and not hanging from the bottom of it.
Twitch! Stream is about to go live with some Dark Souls 2! Feel free to drop by!

Forum statistics

Threads
126,924
Messages
1,182,397
Members
166,755
Latest member
Hahah520
Top