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- Apr 11, 2020
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Hi folks,
I'm working on a battler mini-game and I'm having a little trouble with the animation. Not knowing JS I've done reasonably well getting the whole mini game to run off of a couple events. However, I'm having trouble getting the animations to run smoothly.
Effectively I've set each attack and defense animation to the three frames of a walk animation. In order to play the animation I am turning the event to the relevant direction with stepping on and waiting 30 frames.
Obviously this is a guesstimate. I've been searching but I can't quite figure out home many frames are required for one full animation at the various event speeds. Does anyone know these numbers or point me to a resource that lists it out.
For example:
1: 8x Slower: 00 Frames/Cycle
2: 4x Slower: 00 Frames/Cycle
3: 2x Slower: 00 Frames/Cycle
etc...
I hope this is clear and thanks in advance for the help!
Cheers,
Steven
I'm working on a battler mini-game and I'm having a little trouble with the animation. Not knowing JS I've done reasonably well getting the whole mini game to run off of a couple events. However, I'm having trouble getting the animations to run smoothly.
Effectively I've set each attack and defense animation to the three frames of a walk animation. In order to play the animation I am turning the event to the relevant direction with stepping on and waiting 30 frames.
Obviously this is a guesstimate. I've been searching but I can't quite figure out home many frames are required for one full animation at the various event speeds. Does anyone know these numbers or point me to a resource that lists it out.
For example:
1: 8x Slower: 00 Frames/Cycle
2: 4x Slower: 00 Frames/Cycle
3: 2x Slower: 00 Frames/Cycle
etc...
I hope this is clear and thanks in advance for the help!
Cheers,
Steven