- Joined
- Sep 4, 2014
- Messages
- 1,923
- Reaction score
- 534
- First Language
- English
- Primarily Uses
- N/A
Just wondering to determine how to prioritize this.
What do you guys think of a game were you craft monsters to fight?
I was thinking that during the players travels, they collect monster parts after defeating a monster. with these, they can combine to create different monsters
thinking that maybe also, you could get different starting attacks depending on the quality of the piece? Although, if i implemented that, I'd have to let the player know exactly what they would get somehow. So, little to no RGN in that department
I have other ideas, just don't want to say them right now, because I'm digressing
What do you guys think of a game were you craft monsters to fight?
I was thinking that during the players travels, they collect monster parts after defeating a monster. with these, they can combine to create different monsters
thinking that maybe also, you could get different starting attacks depending on the quality of the piece? Although, if i implemented that, I'd have to let the player know exactly what they would get somehow. So, little to no RGN in that department
I have other ideas, just don't want to say them right now, because I'm digressing

