Free Sprites, Animated Battlers, and more! Updated 3/22/14 - Icon Set!

Engr. Adiktuzmiko

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Cool plans... I hope I have money and a payment method already... XD...

I really like your resources... XD...
 

Jesse - PVGames

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6/15/13 - The Peculiar Gentleman and The Inspector

With the release of the Mythos Horror pack, I want to add a couple of new characters for your use. Enjoy!

Mr. Hornsby was regarded as a peculiar man by his neighbors. At best he was described as an eccentric, but more often his name was associated with whispers of the occult.



Rumors of strange happenings came to her one evening in a letter. "Don't go to the Asylum!" the letter pleaded. With disappearances and word of dark rituals spreading across town, she knew she needed to investigate further.



The following resources are included for these characters:

  • 4 Direction, 3-Frame Sprite Sheet
  • 8 Direction, 3-Frame Sprite Sheet
  • 4 Direction, 8-Frame Sprite Sheet
  • 8 Direction, 8-Frame Sprite Sheet
  • 4 Direction, 3-Frame Running Sprite Sheet
  • 8 Direction, 3-Frame Running Sprite Sheet
  • 4 Direction, 8-Frame Running Sprite Sheet
  • 8 Direction, 8-Frame Running Sprite Sheet
  • 4 Down Poses
  • Animated Side-View Battle Sprite Sheet
  • Front-View Battler
  • 96x96 Face Graphic
  • 271x291 Message Bust Graphic
  • 700x700 Full Portrait (with Transparent background)
  • 900x900 Main Image (seen to the left)
  • 640x480 Cutscene Image
Download the Peculiar Gentleman HERE

Download the Inspector HERE

Or visit here to view all free resources: Pioneer Valley Games - Free Resources
 
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Jesse - PVGames

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New freebie now available! Have a great weekend everyone :)

6/29/13 - Dagon (The Fishman) (Request)

To further flesh out the release of the Mythos Horror pack, and upon request, I present to you another monster from the pantheon of Lovecraft horrors.

"I cannot think of the deep sea without shuddering at the nameless things that may at this very moment be crawling and floundering on its slimy bed, worshipping their ancient stone idols and carving their own detestable likenesses on submarine obelisks of water-soaked granite." -H.P.Lovecraft



The following resources are included for these characters:

  • 4 Direction, 3-Frame Sprite Sheet
  • 8 Direction, 3-Frame Sprite Sheet
  • 4 Direction, 8-Frame Sprite Sheet
  • 8 Direction, 8-Frame Sprite Sheet
  • 4 Down Poses
  • Animated Side-View Battle Sprite Sheet
  • Front-View Battler
  • 96x96 Face Graphic
  • 271x291 Message Bust Graphic
  • 700x700 Full Portrait (with Transparent background)
  • 900x950 Main Image
  • 640x480 Cutscene Image
  • 500x580 Cutscene Image
Download Dagon (The Fishman) HERE

Or visit here to view all free resources: Pioneer Valley Games - Free Resources
 

Sir Edward Dewey

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Oww thats perfect! Perfect for a game about  "A shadow over Innsmouth"!!
 
 

The Stranger

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It looks great! He's a bit small to be Dagon, though. He's more of a "Deep One" Still, he's awesome!
 

Kaiju Master

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think you could try an ultimate weapon type monster?  Resemble's ff7's ultimate weapon but is more human like in appearance.
 

Milennin

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Wow, these are freaking amazing.
 

erode

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@ PVGames

Just purchased the High Fantasy Mega Pack and I must say, it is beautiful. I love your art style. very diablo 2-esque.

I am creating a game through RMVXAce, and I am wondering do you have a database spread already set up for the tilesets?

If not, is there any possibility you could set one up for distribution? (perhaps add it into the hf bundle for future buyers)

Im not very good with the program so I cant exactly map the tiles to where they should be, for convenience.

Thanks in advance
 

Andar

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Im not very good with the program so I cant exactly map the tiles to where they should be, for convenience.
The filenames already suggest where the special tiles have to go:

For example, the HF1_A3_2 is one of the tiles from HF1 that has to go into the A3 slot.

The files that don't have an A# indicator go into B to E slots.

You cannot set everything into one tileset (for example, only one A3 tileblock per tileset allowed), so the selection of which picture goes where depends on what tiles you want to use in a specific map - you'll need to make several tilesets mixing the blocks up as you need them for new maps.
 

Jesse - PVGames

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What Andar said is pretty much correct, just look at the filename of the graphics. It might look a little confusing at first, but it follows a specific order:

HF1_A3_2.png for example. HF1 indicates the package that the tile came from (in this case High Fantasy I, there are other designations like HF2, TD [The Deep], Mythos, etc). A3 indicates the appropriate database placing for that particular tileset. In  this case it  occupies the A3 slot. _2 in this case indicates that it is the 2nd A3 tileset, or an alternate A3 tileset.

Generally for the tilesets they are labled A1 through A5, just place those ones in their appropriate A1 through A5 slot. Anything else goes into B-E slots however you want or need for your project. 
 

erode

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thanks for the hasty reply guys. 

what I will be doing is going in and deleting the 4 original tilesets from the database and starting from scratch. 

I will rename the first "xxxx" and sort according to HF2_A1 to A1, HF2_A2 to A2,  and so on but what about HF2_A2...A3... etc's? where would I put those? or so I just pick out one from the three?

My next question is this. Under the mode tab in the database should it be set to Field, Area, or VX Compatible?

edit:

also is there no other way to access HF1 and HF2 together other than custom mix-n-match? Or would I be better off using either HF1 only or HF2 only?
 
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Jesse - PVGames

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For the mode tab, use the VX Compatible mode.

As for the HF1_A2, HF2_A2, etc - just use whichever one that contains the tiles you wish to use for that map. There are so many sheets for each slot to give you the most options possible. So just ultimately choose whichever you want :)

The great thing about VX Ace is that you can quickly set up new tilesets with different sheets of tiles, so you can mix and match freely. My project has about 50 different tilesets mixed from the various sheets in the HF1 and 2 packs.

And I am not sure what you mean by your final question: "is there no other way to access HF1 and HF2 together"  You can freely mix and match them, no need to use only one or the other unless you want to. You can also freely use them for parallax mapping as well if you so choose. Really, they are just graphics so you can do pretty much whatever you ultimately want with them however you want with them :)
 

SlaveOfThaMind

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Hello PVGames,

Im interested in some of your high fantasy resources, actually all of them! Before I buy them, do you have a list of compatible scripts? (scripts from other users)

Mainly I want to know how flexible it is with user's battle systems. I am not a huge fan of the standard battle engine of rpg maker. I would like to use an ABS but if that wont work, I could settle for a nice sideview system.

Any thoughts/input is appreciated!

Keep up the fantastic work and thank you!
 

Engr. Adiktuzmiko

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Sprites are more or less compatible with any system... It's more of finding a system that can use the sprites...

If you have an ABS out there that supports animated battler sprites then you can use those animated battlers with it...

IDK about ABS, but for sideview, you can try Yami's Symphony... I think Victor also has a sideview script... And I think they also both have an ABS add-on...
 
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SlaveOfThaMind

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Adiktuzmiko

Thanks for your response.

I will look into Yami Symphony and Victor's scripts thank you for that.

I like the way XAS looks but I have no idea if it would work ( as you said about the ABS using animated sprites. somehow I missed the whole fact these sprites are animated. cool! )
 

Engr. Adiktuzmiko

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oh wait, ABS... Yeah, you can use XAS for that... I have this problem of mixing up ABS with ATB... :)
 
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SlaveOfThaMind

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Oh alright, Well in that case I would say nevermind with Xas as I cannot understand a lick of Japanese [or which ever language it is (no intent to offend)]

What about the Falcao Pearl ABS Liquid V2?

This is by far my most favorite looking battle system. I love the way the demo of it plays/feels. Any chance these high fantasy sprites will work with it ?

edit:------------------

What about these paired with a custom menu such as XaiL System - Menu Delux?
 
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Jesse - PVGames

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Heya!

These resources are just graphics, so really they will work with any script that is designed to use such graphics. I tried to make most of the resources fairly standard in their format so that they would work with most scripts without much trouble. As such, the animated side-view battlers work great with Battle Engine Symphony, Victor's animated battler script, and any other script that uses 'Holder's' style battle sheets. There are also static side-view battlers in the packs as well if you don't want animated battlers. There are front-view battlers if you want to use the default system. For ABS type games, they rely just on the sprite sheets, so you can still do that. I know one game, the Legend of Erthia, one of its versions uses an ABS system with my sprites and I think it works out pretty well. Aside from that, you can use the faces/busts/portraits as you see fit with various scripts that add those sorts of functionalities.

So all in all really you can use the graphics with just about any scripts.
 

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