Jesse - PVGames

Game and Graphics Developer
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As a huge thank-you for all of the support, I have created a new set of completely free tiles that mix and match perfectly with all of the other assets and materials currently being made.

Infernus is a tileset with well over 600 pieces. Created blasted hellscapes and nefarious daemonic chambers, or mix and match with other PVGames assets to create anything you can think up.

The resources contained in this free set can be freely mixed and matched with resources from the PVGames 2.5D resources, older asset packs like the Medieval assets, and upcoming packs (
you can find more here) to exponentially expand your game world!


FEATURES for the Infernus Tileset:

  • Over 600 tiles.
  • A number of animated pieces for various light sources (lanterns, candles, candelabras, etc).
  • Modular building pieces that can be mixed and matched with each other and any other PVGames 2.5D resource. Build anything you want!




Screenshots:
Picture_Infernus_1.png
OhLulog.png

Wbnz2wS.png

24uaXNC.png

iV4T5oo.png

Let me know if you have any questions!

Enjoy!

-Jesse
 

J-G

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Mind blowing work!
 

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Latest Profile Posts

Here's this for an idea I might do: A Touhou RPG set in the universe of the Hoi4 mod "The New Order: Last Days of Europe". Expect BurgSys Yukari, the Great Fairy Trial, and funni clock Flandre
The thing I don't like about VRMMORPG anime is that they're unrealistic. I mean, we know we have a lot of ping issues, latency, and desync. Would be funny if you shoot a player and they immediately teleport somewhere because "ha, your internet suck!".
I've decided to try and be more social and less nervous about engaging. I'm always over thinking things - from now on when I'm worried or don't get something I'll just ask.
Sometimes a mechanic that is meant to add challenge is just annoying. Even the Final Fantasy games did not completely escape this pitfall of design. (FF8 draw system I'm looking at you - grrrr)
starting working on the sprites for one of my games major antagonists finally. here's the first frame of his chanting motion in battle.

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