Freezing During Evented Battle

Labyrinthine

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Could someone aid me to fix a battle event?


The eventing seems to be working correctly to the point where the Verdure Fish and all the (possibly remaining) smaller Fishling enemies have escaped. After that, it just freezes instead of properly ending the battle. Here are some images about the issue.


The condition to make the fishlings appear is for 1st page: Verdure Fish HP reaches 80%, and reaches 50% for the second page.








 
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Andar

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why do you use force actions to make the enemies appear? why don't us simply command them directly?


how did you start the battle? usually if all enemies are dead the battle should automatically end.


Do you use any battlescript? have you tested these troop events in a new project that doesn't contain any enemies?
 

Labyrinthine

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I can't answer to this topic normallycause pressing enter and random keys repeatedly erases everything I've wroteand its driving me mad. Shortly, me no summon enemy, just animation. battle processing startnormal event. Yanflys battleengine ace going to test clean project now
 

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