- Jun 23, 2014
- Reaction score
- First Language
- Primarily Uses
This might be a groundbreaking game in certain ways.
Last edited by a moderator:
Yeah, but I kind of solved that puzzle unintentionally by walking through various doors and going, "What the heck am I doing?" and then finally solving the puzzle and being like, "I have no idea how I solved that puzzle." I don't think that was the intention. But at least it wasn't a terribly difficult puzzle with no perceivable way to continue. That would be worse.I think that was the intention.
i have solved this puzzle in that way too.Yeah, but I kind of solved that puzzle unintentionally by walking through various doors and going, "What the heck am I doing?" and then finally solving the puzzle and being like, "I have no idea how I solved that puzzle." I don't think that was the intention. But at least it wasn't a terribly difficult puzzle with no perceivable way to continue. That would be worse.
It's good to be able to make a game where you don't have to answer to anyone and you can just create the project you want to make without the weight of certain expectations. Sometimes people receive a game but don't play it with the right intent. That may sound arrogant, but I don't mean they're playing games wrong. It's just that sometimes people judge forms of entertainment with an erroneous type of mindset, building it up with certain expectations and when they are not met, complaining because the project didn't turn out how they thought in their mind it should. In that light, I think it's good to aim to create a project that one is proud to have made. If others enjoy it, that's a bonus, but I think it's better be proud in your own project and have people dislike it, than to try and make a project that pleases everyone, but ends up pleasing no-one, not even the author. And that's a slight tragedy. I think the idea that if it resonates with you, it'd do an author good to trust that it will resonate with others, is a good idea. I think that making a game that you yourself can be proud of, despite how unconventional the project may seem, is the essence of artistic expression and fosters all sorts of good innovation. I like this game because of its identity and its willingness to differ from convention. That doesn't mean it's a perfect game. It just means it's just a little bit progressive and that may be a cool thing.I can look back at this game now and I can see the flaws. It is a one time experience because of how linear it is. Thank you for playing and for writing out your thoughts. I know it can't be everyone's favorite game which is why I try to get as many opinions I can with the game.