'Friendly' Random Encounters

MisterTorgue

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So I am looking to do a 'friendly' encounter as a random encounter

(Final Fantasy 9 style)

Where basically I can set a region where you would fight a monster, that requests an item, if you give him/her the item s/he will reveal where a new cave is / give you an item e.c.t.

I am not sure how you would go about this ( I mean if its not possible through Rand Encounters) Is there a way to do this through event encounters?
 

Shaz

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It's all about setting up the troops/enemies.  Just have troop events that do the conversation and abort battle if you don't want to have to fight.  Or would they only give this item/information after you beat them?  In that case you could do it the same way, but you'd need Hime's script to allow troop events to be processed at the end of a battle.
 

Wavelength

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As Shaz said, use the Troop Eventing to pull off a Friendly Encounter.

Run an Event on Turn 0.  Change the BGM to give the player a hint that something different is going on.  Run whatever eventing you'd like to - we can help you with specifics.

For something like a monster that requests an item (I did this once with a "Swappy Squirrel" monster - it was very fun), have it request the item in a message, then give the player choices ("Show Choices") "Here you go," "Sorry, I don't have it", and, if you'd like, a third choice "Attack!"  For the first choice ("Here you go"), use a Conditional Branch that checks whether the item is in the player's inventory, and if so, subtract 1 and then run the "monster satisfied" eventing (maybe they give you an item or information) and then Abort the battle; if not, do something else (I had Swappy and his troop attack you for thinking you were pulling a fast one on him!).  For the second choice ("I don't have it"), just have him say "That's too bad" and then abort the battle (or have him attack or whatever).  For the final choice ("Attack"), do NOT abort the battle - let it hit the end of the event and then the battle will start!
 

MisterTorgue

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As Shaz said, use the Troop Eventing to pull off a Friendly Encounter.

Run an Event on Turn 0.  Change the BGM to give the player a hint that something different is going on.  Run whatever eventing you'd like to - we can help you with specifics.

For something like a monster that requests an item (I did this once with a "Swappy Squirrel" monster - it was very fun), have it request the item in a message, then give the player choices ("Show Choices") "Here you go," "Sorry, I don't have it", and, if you'd like, a third choice "Attack!"  For the first choice ("Here you go"), use a Conditional Branch that checks whether the item is in the player's inventory, and if so, subtract 1 and then run the "monster satisfied" eventing (maybe they give you an item or information) and then Abort the battle; if not, do something else (I had Swappy and his troop attack you for thinking you were pulling a fast one on him!).  For the second choice ("I don't have it"), just have him say "That's too bad" and then abort the battle (or have him attack or whatever).  For the final choice ("Attack"), do NOT abort the battle - let it hit the end of the event and then the battle will start!
This is exactly what I needed, thank you so much! :)
 

Wavelength

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You're very welcome!

Get familiar with the different event commands (especially Conditional Branches), and then with the different things you can do with skills (by being creative in the formula box, the Features list, and attaching Common Events), and you'll be amazed how many things you can do without even needing to touch the Script Editor.
 
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