- Apr 20, 2014
- Reaction score
- First Language
- Primarily Uses
That seems to have been called within a battle *scratches chin* I have not tested battles, although "actor" is the action's subject... ah! Which means in this case, it was calcuating an action for an enemy! Okay, will fix (again) lol
How do you mean? Items can alter friendship values (instructions are written in the help section):I kinda wish items can alter friendship value with numbers though
/*: * <frsItem type actorId: value> * TYPE : friend | romance * ACTORID: Id of target actor to improve relations with leader * VALUE : true | false | self * -> true: Saves relation between leader <-> target * -> false: Saves relation between leader -> target only * -> self: Saves relation between target -> leader only */
Ah okay. ((sorry been busy working on the new battle system)), so I looked at it and it does function as you mean it to, but I flubbered up on the description. The tag is:I mean take a look at mog x friendship, the item notetag have numbers than a bloean of true or false
<frsItem type value: mode> // type: friend | romance // value: The value to add(+) or remove(-) from target (the actor the item is used on) // mode: true | false | self
Regarding Actors:If I understand it correctly then this plugin only builds friendship/romance level for parties members? And 1 npc can only have 1 type of relationship, if they are datable then they can't be friends, and vice versa?
The F+R bars on the same menu isn't a problem, I'll upload that as a separate download.Is this plugin can show the friendship and romance bar of every character at the same time?
and, if it is possible, should you consider to add [common event] when people click the character picture in this window?
I think it can be used in a lot of plot.
if it is disturbed you, I will apologise
1.) Odd, the menu never showed up for me - so I had to do it via the code. Have you tried not entering the code, see if the relation menu still works as intended (aka highlighting only after some relations are established, but greyed out until then)?Having a few issues:
1. There is a default 'relations' tab in the menu before I add it in VisuMZ mainmenu core, and once I add it using the code you provided, there is two 'relations' tabs. How do I get rid of the default?
2. I click on relations tab, then a character, then it shows another window and if I click the game crashes with TypeError, cannot read property 'type' of undefined.
3. Is there a way to, when clicking relations tab, go straight to main character's relationships only, instead of choosing a party member first?
I have tested this with a completely new project, with newest version of MZ, VisuMZ and your plugin, and still have same errors.
There are no relations texts displayed, only gauges and icons. Unless that's not what you meant?I have a question. Is there a way to change the name of the relations between actors (i.e. Acquaintances, Best Friends, Lovers, Betrothed, etc)?