I'm not weak to fire
Talent Core v1.3.1
RPG Maker MV has everything you could ever want when it comes to making the RPG of your dreams. It’s got weapons, armor, items, magic spells, special abilities, character classes, monsters and more. What else could you possibly ask for? Come to think of it, there is one thing that is noticeably missing. All of the things I just listed mostly revolve around combat. What about all that time your characters spend outside of combat? Aren’t they good at anything besides killing monsters?
Well, of course they are! There just isn’t any core component within RPG Maker MV that covers this. They really should add that. But until then, there’s Frogboy’s Talent Core! What’s this, you say? What are talents? Simply put, talents are special stats that you can customize for your game to give your players stuff to do when they aren’t slaying beasts. What kind of stuff? That’s pretty much up to you. Chances are, you’re already doing this kind of thing. Maybe it’s picking locks, gathering information from a local tavern, finding hidden clues to help solve a mystery or balancing on a tightrope across a large canyon.
By default, you have to tie these abilities to actors or classes and if they aren’t in your group, you can’t perform these actions. That kinda sucks. If you want these talents to be something that anyone can do by training in such activities, now it becomes a lot of work and requires quite a few variables and custom events. This can be mitigated a tiny bit by various plugins but what we really need here is a full-blown system that makes all of this stupid simple, as if it were built right into RPG Maker itself.
And that’s precisely what Frogboy’s Talent Core does! It lets you easily define all of your character’s out-of-battle talents, class proficiency bonuses, lets your characters earn points when they level up, allows them to use those points to improve their characters however they want, gives them a really nice user interface to interact with and allows you, the developer, to easily obtain or manipulate this information in whatever way works for your game. This system was designed to largely mimic Skills in the d20 system if you are familiar with tabletop games such as Dungeons & Dragons, Pathfinder RPG or Star Wars d20. If you know what that is then you know what this plugin does but it can be also be customized and used in other ways as well.
- Create a system similar to d20 Skills for your RPG Maker game.
- Create an alignment system similar to Virtues in Ultima.
- Add a robust system of actor variables.
- Create a pseudo job/class system where advancing Talents increases character’s Skills and abilities with the help of the FROG_TalentBasedTraits plugin.
- Incorporate Talent scores into formulas.
- Restrict the use of items or equipment to characters who possess a certain level of talent.
- Shape and customize your Talent system to fit your game.
Success! Harold is able to obtain the contents of the chest with his advanced lock-picking talents.
How to Use
This plugin is a bit more complex than any of my other ones thus far but setting it up and using it should still be just as easy. Because there are so many parameters to cover, I'm not going to try to cover them all here. Follow the link below and it will take you to the full documentation.
Talent-based Traits v1.2Introduction
This plugin allows you to grant your actors talent-based traits. You will need to also install the FROG_TalentCore plugin to utilize this functionality. What this means is that as your players build up their actor’s Talents, your game can add new abilities and bonuses to said actors based on their talent level. This is useful for creating RPG systems that allow the player to customize their characters however they want as opposed to everything being determined by the character’s class.
Here are few examples of what you can easily implement with this plugin as your characters advance their talents.
- Adjust Elemental Resistance
- Increase Hit%, Critical% and/or Evade%
- Resist status ailments better
- Gain immunity to Poison and/or Disease
- Gain Extra Attacks
- Reduce Floor Damage
- Gain a chance to Poison or Blind when attacking
- Gain addition Skill Types
- Gain new weapon and armor proficiencies
- No longer risk being surprised during encounters
This is just a super simple example of how you can let your players build their actor's abilities through Talents.
So for instance, say you've created a Talent called Armor Proficiency. You can use this plugin to grant better classes of armor as they apply more ranks to this talent. All characters would start out with something like Simple Armor which would probably just be Cloth but as they add ranks, they would gain access to Light Armor, then Medium Armor and finally Heavy Armor, or whatever progression you wanted for your game that fits your armor types. The same could be done for weapons, skills, resistances or anything else that can be done with Traits.
In the demo project for TalentBasedTraits, this is the system I set up to demonstrate how adding Talents can be used to improve the character's abilities. A real game would likely be much more in depth.
These plugins can be used in commercial or non-commercial projects. You also have my permission to write and share extension plugins for the TalentCore. While not required, if you use this in a commercial game, a free copy of the game would be nice as I put a lot of work into this and would love to see how you used it in your game.
Credit Frogboy in your work.
- Initial release
- Notifies the player what abilities they'll learn when ranking up. Requires both plugins to be updated to Version 1.1 or higher.
- Added automatic distribution of points per actor if desired.
- Trained Talents.
- Synergy Requirements and Synergy Talents.
- Automatic Talent Distribution option.
- Bug fix for class changes.
- Now requires FROG_Core.
- Added Class Change Reset option.
- Added Required Items to perform a check.
- Fixed bugs.
My Plugins Page - https://frogboymv.github.io/
FROG Core - https://github.com/FrogboyMV/FROG_Core
Talent Core Plugin* - https://github.com/FrogboyMV/TalentCore
Talent-based Traits* - https://github.com/FrogboyMV/TalentBasedTraits
Race Core Plugin - https://github.com/FrogboyMV/RaceCore
Remove Duplicate Skill Types - https://github.com/FrogboyMV/MiscPlugins
* The TalentCore and TalentBasedTraits plugin both have demo projects located in the /demo folder
I made some fundamental changes to the foundation of this plugin. For one, it now requires my FROG_Core plugin. I changed the way I handle plugin parameters so upgrading from a version before 1.2 will likely have you re-entering a decent number of them. This change, while temporarily inconvenient, will allow me to manage this and my other plugins much more efficiently going forward. If you don't need any of the newer features, feel free to use an older version.