Hello, So my game Dragon's Hope will be a commercial one and I have a specific price tag in mind for the finished game. I don't want to fully release it though until it is absolutely worth that price tag. To be sure about that I don't want to rely on my own estimation. I wouldn't want to release a demo either which is like a 80% finished game. This is why I'm wondering if there is any downside to early access on Steam. The potential downsides from the player's perspective are obvious, but for me as a dev? I've read in a different thread on this subforum that the early access run is important for a game, but why is that? I could get testing in other ways too and from what I've seen from other early access RPG Maker games is that they often only get a couple of reviews on Steam.