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- Jul 3, 2014
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I've searched around the net and have found nothing slightly related to my question phrased in the topic title above. I realize I can drag save files from one game (if it is unencrypted) to another game file (also not encrypted) and load up just fine (while all the items exist, map ID is within range, etc, etc... And I've thoroughly tested this by creating two dummy games and passing the file back and forth.)
Now, I realize that VX Ace must have some code stashed somewhere to tell it where to find the save files. I assume a little bit of code tweaking will allow me to search more broadly than that, but I am ununsed to ruby.
So my question is, has anyone found such a bit of code, or know anything about it?
Now, I realize that VX Ace must have some code stashed somewhere to tell it where to find the save files. I assume a little bit of code tweaking will allow me to search more broadly than that, but I am ununsed to ruby.
So my question is, has anyone found such a bit of code, or know anything about it?

