Front View Animations for Enemies?

Cjdgame

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So recently I've been trying to fiddle around with animating my enemies in battle. Right now I'm using Yanfly's Battle Engine and I found one made by Rhyme, but it refuses to work with or without Yanfly's engine in place as can be seen here in my other thread  :headshake:   http://forums.rpgmakerweb.com/index.php?/topic/46965-line-902-error/

Certain ones, like Jet's, work but they mess with the Battle Engine and cause visual problems, as in there are no pop-ups and attack effects go under the bar when x and y coordinates changed

I was wondering if someone knows of one or knows how to set up a prexisting one to fit my needs. If not, I could really use a really simple animation script. All of the animations are just one line of frames though it'd be nice to be able to have notetags that can differentiate to give more or less frames in the line, along with something to change the speed if need be.
 
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Uzuki

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Moghunter's Battler Motion script works flawlessly with Yanfly's Battle Engine. 

*Note: If you use the Battle Camera script make sure to put that ABOVE both of Yanfly's Core scripts.
 

Cjdgame

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Sadly, neither of those are providing what it is I wish to accomplish. Both of those scripts are just adding stretch effects to pre-existing images.

I have the frames I want in a sprite spreadsheet already, I don't want to just make them wobble or stretch.
 

MeowFace

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you will need a battle script for that.

and there's a lot of them out there. try check the wiki for the master script list and i am sure you will find one that you need there:

http://rmvxace.wikia...ter_Script_List

edit:

and oh, you might want to give those script a long term run lag check or sprite dispose bug check before you go 100% into the project. as far as i can tell, using large sprite + animation for battler can lag your game really fast in a single battle. RMVXA don't support GPU so large graphics can lag up the rgss player easily.

if you really want to use large sprites and wish to do it without lag, you can try RMMV, though old fashioned, it supports OpenGL®. So in a way, processing graphics should be less laggy compared to other RM versions.
 
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Cjdgame

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I have a battle script as stated in the beginning of this thread, I'm using yanfly's battle engine.
 

MeowFace

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I have a battle script as stated in the beginning of this thread, I'm using yanfly's battle engine.
You need a battle script that does front view battle with animations. Some of those side view battle system can be changed into front view just for that.
 

Cjdgame

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You need a battle script that does front view battle with animations. Some of those side view battle system can be changed into front view just for that.
That's not an option at this point, I'd rather not pull other things apart just to make it so I can have animated enemies.

EDIT: I think I have solved the a few issues by simply editing the script to change their actions x/y coordinates and by putting it above the battle engine on the script list, but it isn't perfect.
 
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