- Joined
- Jun 30, 2013
- Messages
- 32
- Reaction score
- 7
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- English
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While pondering on how to make the default frontview battle system be a bit more dynamic and interesting, I thought of the game Spirit Hunter: Death Mark where it essentially had a frontview battle system. Yet the only thing that seemed to move in that battle system was the boss who would move closer to you when its health was lower and lower (along with becoming a bit more unnerving and scarier). The characters would get hurt faces when hit but I think that's fine with just a plugin.
My question however is this - is there a way to make an enemy in MV look like it's coming closer to you?
The HP condition is fine with me to code, but the implementation of the image is probably what I'm unsure with the most.
My question however is this - is there a way to make an enemy in MV look like it's coming closer to you?
The HP condition is fine with me to code, but the implementation of the image is probably what I'm unsure with the most.