- Joined
- Jun 21, 2015
- Messages
- 1,441
- Reaction score
- 680
- First Language
- Polish
- Primarily Uses
- Other


"Frozen Dream" is a simple NES-like 8-bit game. Your objective is to 'slide' to your destination point, while avoiding obstacles, collecting bonuses and defeating enemies at the end of the stages.

The action takes place on a mountain during Winter Holidays.
Generally, there's no story at the moment. It is a simple NES-like game.
However, the story may be added in future.

> It is a game made only in 5 days! (+ few minutes making an update)
> Unique gameplay (as for RPG Maker)
> Tons of custom, silly content
> Semi-Random Stage Generator - stages are generated randomly, but there are some pre-made parts.
> Very simple and pointless battle system
> Simple and user friendly menus
> Permanent upgrades - each try will be easier than the last one
> Game in 'Kinda Advanced 8-bit Style'
> Convenient Autosave - game automatically saves your progress each time you'll enter the map screen

Spoiler
TITLE SCREEN
MAP SCREEN
UPGRADE WINDOW
GAMEPLAY
BATTLE SCREEN
TITLE SCREEN

MAP SCREEN

UPGRADE WINDOW

GAMEPLAY

BATTLE SCREEN


> Arrow Keys or WSAD - move / navigate through menus
> Z or SPACE - accept / attack enemy
> ESC - pause game

> Each try will be easier than the previous one, so keep trying, upgrades are kept.
> In battle, keep pressing both, 'Z' and 'SPACE'. It's easier and more effective.
> The obstacles are semi-randomly generated- that means, that some items may be stuck in an obstacle. Also if you're really unlucky, you might get two logs near each other in very convenient positions, that may be impossible to dodge. However, I programmed some 'presets', so sometimes placement will be neat and recognizable. (I had no time for programming more, so I added randomness)


RTP Requirement - No
Filesize - 29,7 MB

Spoiler
Version 0.1.1
- The game can be beaten in a first try now
- Lowered costs of upgrades
- Lowered damage dealt by enemies
- Fixed bug, where you couldn't upgrade a stat if the cost was the same as your current amount of stars
- Added version number to the Title Screen
Version 0.1
- Initial Release
Version 0.1.1
- The game can be beaten in a first try now
- Lowered costs of upgrades
- Lowered damage dealt by enemies
- Fixed bug, where you couldn't upgrade a stat if the cost was the same as your current amount of stars
- Added version number to the Title Screen
Version 0.1
- Initial Release

Spoiler
PRODUCED BY
RIKIFIVE
GRAPHICS
RIKIFIVE
MUSIC
ERIC SKIFF
SOUND
RIKIFIVE
BACKGROUND SOUND
ENTERBRAIN - "WIND"
SCRIPTING
RIKIFIVE - GAMEPLAY
MENUS
SYSTEMS
CONFIGURATION
FENIXFYREX - FYXINPUT
MITHRAN - TEXT CACHE
DEVELOPER TOOLS
HIME - DATA BACKUP
PRODUCED BY
RIKIFIVE
GRAPHICS
RIKIFIVE
MUSIC
ERIC SKIFF
SOUND
RIKIFIVE
BACKGROUND SOUND
ENTERBRAIN - "WIND"
SCRIPTING
RIKIFIVE - GAMEPLAY
MENUS
SYSTEMS
CONFIGURATION
FENIXFYREX - FYXINPUT
MITHRAN - TEXT CACHE
DEVELOPER TOOLS
HIME - DATA BACKUP
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