- Joined
- Jul 25, 2013
- Messages
- 254
- Reaction score
- 582
- First Language
- Portuguese
- Primarily Uses
- RMVXA
Description of the Feature: Currently, the class experience editor is not quite an editor. You just select a base value, and edit parameters based on it, as in a generator. If you could edit the experiment curve with the same features with which you edit the parameter curves (ATK, DEF, and the like), you would have much more control. For example, this is currently the minimum experience curve:
If I wanted the value of the experience to always be a multiple of 5, I would have to combine the extra values and the growth until I get something close. Even so, many levels would have values outside this standard. This is extremely easy to do in RPG Maker 2003 experience curve. The only problem with it is that you can not set the Extra Value to zero:
The developer can always create an experience curve in events, of course. But if it could have the same result with the curve editor, it would be great.
Code for Implementation:
Nothing to say here.
Mockups:
I do not think it's necessary to include images. The interface could be similar to that used in the parameter curves.
Why is this feature good?
Full control of the experience curve. And that's all you need.
Possible issues with this feature?
I believe there would be no problem at all.
If I wanted the value of the experience to always be a multiple of 5, I would have to combine the extra values and the growth until I get something close. Even so, many levels would have values outside this standard. This is extremely easy to do in RPG Maker 2003 experience curve. The only problem with it is that you can not set the Extra Value to zero:
Code for Implementation:
Nothing to say here.
Mockups:
I do not think it's necessary to include images. The interface could be similar to that used in the parameter curves.
Why is this feature good?
Full control of the experience curve. And that's all you need.
Possible issues with this feature?
I believe there would be no problem at all.
Last edited:



