- Joined
- May 19, 2015
- Messages
- 62
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- First Language
- Italian
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Hi guys!
I need your help for a system I'm trying to realize.
Basically in my game characters have only one gauge(Energy) that works for both HP and MP aswell.
You can find a post here with all the reasons:
http://forums.rpgmakerweb.com/index.php?/topic/43162-hp-gauge-only-tips-and-opinions/
You can also comment and give me some tips or opinions if you want.
As for my request is the following:
I was able to introduce an HP cost for skills/commands. In the proper formula I've add "a.hp -= x;" and so now it actually wastes x HP when used.
What I want is that HP now would work just like MP/TP, so if you don't have at least a number of HP greater than the actual cost per skill/command, that skill/command should be locked and grayed out.
In the same way I want a special command "Rest" to be unlocked when you can't use any other skill or command(except for items of course).
Also in the skill choice menù I would like to check the actual requirement of HP(since the MP wouldn't exist in my game every skill would cost 0 but that's not right).
I know it's basically changing one of the basics of every RPG but it seems to me a pretty original idea and a more strategic approach to your resources.
I'd do it myself if I knew how to script in RGSS3, but still I don't know it very well so if you can help me I'd be much thankful!
As always sorry for my bad english(I'm italian) and thanks to everyone who had patience and courtesy to read all this long request.
I need your help for a system I'm trying to realize.
Basically in my game characters have only one gauge(Energy) that works for both HP and MP aswell.
You can find a post here with all the reasons:
http://forums.rpgmakerweb.com/index.php?/topic/43162-hp-gauge-only-tips-and-opinions/
You can also comment and give me some tips or opinions if you want.
As for my request is the following:
I was able to introduce an HP cost for skills/commands. In the proper formula I've add "a.hp -= x;" and so now it actually wastes x HP when used.
What I want is that HP now would work just like MP/TP, so if you don't have at least a number of HP greater than the actual cost per skill/command, that skill/command should be locked and grayed out.
In the same way I want a special command "Rest" to be unlocked when you can't use any other skill or command(except for items of course).
Also in the skill choice menù I would like to check the actual requirement of HP(since the MP wouldn't exist in my game every skill would cost 0 but that's not right).
I know it's basically changing one of the basics of every RPG but it seems to me a pretty original idea and a more strategic approach to your resources.
I'd do it myself if I knew how to script in RGSS3, but still I don't know it very well so if you can help me I'd be much thankful!
As always sorry for my bad english(I'm italian) and thanks to everyone who had patience and courtesy to read all this long request.