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- Oct 13, 2014
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Currently, I’m using a skill that deals MP damage to the opponent. However, I’m running into a bit of the issue.
For instance, the enemy has 5 hp left. My hp attack is supposed to deal 50 damage. It deals 50 damage and the enemy hp drops to 0.
However in this instance, My enemy has 5 mp left. My mp attack is supposed to deal 50 mp damage. However the attack only deals 5 mp damage. I want the mp damage attack to behave like the Hp attack.
Is there a snippet that someone can whip up to make sure that the mp damage is always full? Like Hp is?
Thanks!
For instance, the enemy has 5 hp left. My hp attack is supposed to deal 50 damage. It deals 50 damage and the enemy hp drops to 0.
However in this instance, My enemy has 5 mp left. My mp attack is supposed to deal 50 mp damage. However the attack only deals 5 mp damage. I want the mp damage attack to behave like the Hp attack.
Is there a snippet that someone can whip up to make sure that the mp damage is always full? Like Hp is?
Thanks!


