Full Screen Mode? (No black edges)

Josue Castillo

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I know this has been issued many times, but this is what I want to find out: I'm currently creating a game in RPG MAKER MV, and I want to set it to full screen mode automatically so to speak (Without the black edges).

The problem is that I've seen many people trying this and when they actually set it to Full Screen, things look like stretched and ugly. I want to achieve a full screen that makes the game look perfect; I know it's possible because I recently played a game, 'Eredia' I think it's named, and when you set it to full screen mode, everything looks great. If there's any plugin to achieve this, or any formula, please let me know!


Thanks!!
 

bgillisp

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It comes down to the resolution you make the game in and the resolution of the screen. For the game you mentioned, your monitor resolution was probably set up in a way that made the upscaling to full screen work for you (it tends to work well if you are in ratio 1.5, 2, 2.5, 3, 3.5, etc, with integers being the best).

Otherwise, what you need to know is to full screen without the bars, the computer has to stretch the image to fit the screen. This looks bad because for most people (assuming default resolution of 816 x 624), their resolution height / 816 is not an integer, nor is their resolution width / 624.

I've heard some people have some luck making sure their resolution is in a 4:3 ratio, or a 16:9 ratio. You may need to play with those and see. But just know it will depend on the monitor others use, so there will be no 100% perfect solution to make it look pretty on all monitors.
 

Josue Castillo

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It comes down to the resolution you make the game in and the resolution of the screen. For the game you mentioned, your monitor resolution was probably set up in a way that made the upscaling to full screen work for you (it tends to work well if you are in ratio 1.5, 2, 2.5, 3, 3.5, etc, with integers being the best).

Otherwise, what you need to know is to full screen without the bars, the computer has to stretch the image to fit the screen. This looks bad because for most people (assuming default resolution of 816 x 624), their resolution height / 816 is not an integer, nor is their resolution width / 624.

I've heard some people have some luck making sure their resolution is in a 4:3 ratio, or a 16:9 ratio. You may need to play with those and see. But just know it will depend on the monitor others use, so there will be no 100% perfect solution to make it look pretty on all monitors.
Then I think I'll keep working on my projects with the standard definition, thanks a lot! Your response was fast and accurate!
 

Andar

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I once had a blog post explaining this in more detail, but unfortunately the user blogs are still disabled so I can't link you to it.

Basically the black spaces are not created by the game, but by the display driver to fill up a non-fitting game screen size to the next possible monitor screen size. And in 2D displayes, you can't work in the same way as with 3D space, so you can't fit any screen size.

To prevent the black borders, the game screen size needs to have the same aspect ratio as the monitor - and since different monitors may have different aspect ratios, you can't make one game work on every monitor perfectly, there will be some distortions on monitors where the numbers are too far away from the ones you set in your game.

Additionally, there are the following restrictions:
1) game screen size becomes minimum map size (the engine can't handle maps that are smaller than its screen size without distorting them)
2) game screen size becomes minimum monitor screen size (if you go to a game size higher than the monitor size, the game will not run on that computer - this is when one of your friend with a smaller monitor tries to play your game)
3) screen size should be divisible by the grid size (that is 48x48 for default MV, and if your choosen game screen size is not a multiple of the grid, you may get distorted partial tiles)
 

Papillon Effect

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Drifty has a video on making the side bars have an animated graphics in it. This might be a better choice because of monitor variability.

 

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