Full TP triggers a state

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And how to make it happen. Sort of like Trance mode on FF9, I want to create a state where when my characters TP gages fill, they enter state that alters their stats and effects their skills for a set number of turns on until the end of battle, at which time their TP Guage resets to 0. Only I can't for the life of me figure out hot to make TP 100% cause a state. I'm sure it's something simple, I'm just blind to the obvious.
 

deathsia

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I don't think this is possible without a script but then again idk what version your using atm.
 

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Righto, my bad. I'm using MV. I think I had a script to do what I'm wanting to do back on vx ace but I'll be a monkeys uncle if I know how to make it work now. I guess I'll just have to go without for the time being.
 

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This forum is for discussing broader principles of designing game mechanics. It is not a "how do I do this in my game?" Questions of that nature belong in the appropriate Support forum.

Either post in the MV forum, or make a proper request in the plugin request forum.

I am therefore closing this.
 
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