So, i was wondering if this scenario was possible. in my game i want the player to be able to play the game normally in the resolution 816x624. But there is one part where i want to trigger a plugin i have to turn on and play a movie where it will be full screen then stay full screen having the plugin being turned on even after the movie plays.
Here is the plugin code i am using from a Youtube tutorial:
//=============================================================================
// Fullscreen.js
//=============================================================================
/*:
* @plugindesc Starts the game in fullscreen
*
@Author Christian Schicho
*
*
@Help
*/
;(function() {
function extend(obj, name, func) {
var orig = obj.prototype[name]
obj.prototype[name] = function() {
orig.call(this)
func.call(this)
}
}
extend(Scene_Boot, 'start', function() {
Graphics._switchFullScreen();
})
})()
Or is there just simple script to use to turn on full screen mode through an event?
any ideas would be much appreciated
