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- May 10, 2014
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Hi!
As I explained on this topic (relevant posts to this discussion selected on spoiler), I wrote a script that bypasses the maximum resolution of VX Ace.
Archeia suggested me to post on new topic, so I'm doing this.
If possible, I would like if you try the script and give me some feedback about performance and/or crashes.
Thanks!
As I explained on this topic (relevant posts to this discussion selected on spoiler), I wrote a script that bypasses the maximum resolution of VX Ace.
Archeia suggested me to post on new topic, so I'm doing this.
If possible, I would like if you try the script and give me some feedback about performance and/or crashes.
Thanks!
Hi!
I wrote an script that have the same function of your DLL modification.
Based on the anonymous scripter's snippet found here, I mapped some of the memory addrs of the RGSS300.dll & RGSS301.dll and modified them to increase the resolution limit.
From this I wrote an new Plane class which I think it's faster than other rewrites since it uses less blits. Putting it together with Esrever's map viewport/scroll fixes, works very fine!
The last issue I think it has is transitions with images, that I had to remove in favor of fadein/out.
Here's the script and an screenshot of the result:
Pastebin Script:
http://pastebin.com/q4Hr6FsW
Screenshot:
![]()
That script isn't working for me.
It crashes the game immediately at start-up (Error 103).
And that FPS counter you made, it does not show me the real FPS.
It shows me approx 5 times more FPS than my real FPS is.
But this can be due to me just cutting that part out from your script and using it separately, no idea.
I don't see any connection with the FPS counter and the rest of the script thou.
I tried it out as well and it is pretty bad performance wise and the FPS is very inaccurate. RM says 60 but it plays as 15 fps as such examples.
I didn't say it before, but it's beta version.
I think it has some hardware issues. On the PC that I developed and tested I have:
Intel I7 (first generation)
16GB RAM
2GB AMD Video
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FPS counter helps you to measure it on Fullscreen mode, Sixth, since you can't see the window's title.
Try using Graphics.fullscreen // Uncommenting line 666 and commenting line 667.
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