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- Aug 8, 2014
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- 231
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Okay, so this is a bit of a weird one! I'm developing a game with pixel-perfect graphics, but I've noticed a problem when I play in full-screen mode.
RPG Maker seems to occasionally add extra pixels to character graphics, tiles, and I think even text, but it puts them in strange places that wreck the look of the game. Now, the reason I say occasionally is because it seems to be totally random.
I can start up the game, and immediately have this issue where there are some out-of-place pixels on a character. But then I can walk a few steps and boom - it'll be fixed. RPG Maker seems to re-decide how it wants to render a graphic in full-screen mode every time that graphic is called upon, but the process seems to be random as it approaches the rendering differently every time. At least, that's all I can assume.
Here's a picture to represent what I'm talking about. It contains three versions of the same character.
The first version shows off the problem I've described - one of his eyes is thicker than the other, a row of pixels on his satchel are elongated, his hands are 1 vertical pixel shorter than they should be, etc. The second version is how the character is supposed to look; this is how he appears in Windowed mode. The third and final version is also taken from Full-Screen mode, however this is after walking a few steps and seemingly 'resetting' RPG Maker's rendering process. As you can see, his proportions are correct - no extra pixels have been added or taken away from anywhere. This is what I'm after, and obviously the engine *can* do it. I just need a way to remove the random factor.
If anyone has any ideas about how to deal with this, I would sincerely appreciate it! This is essentially the last RPG Maker MV-related hurdle I need to overcome in terms of making the pixel-perfect aesthetic work properly =D
Thank you very much for reading!
RPG Maker seems to occasionally add extra pixels to character graphics, tiles, and I think even text, but it puts them in strange places that wreck the look of the game. Now, the reason I say occasionally is because it seems to be totally random.
I can start up the game, and immediately have this issue where there are some out-of-place pixels on a character. But then I can walk a few steps and boom - it'll be fixed. RPG Maker seems to re-decide how it wants to render a graphic in full-screen mode every time that graphic is called upon, but the process seems to be random as it approaches the rendering differently every time. At least, that's all I can assume.
Here's a picture to represent what I'm talking about. It contains three versions of the same character.

The first version shows off the problem I've described - one of his eyes is thicker than the other, a row of pixels on his satchel are elongated, his hands are 1 vertical pixel shorter than they should be, etc. The second version is how the character is supposed to look; this is how he appears in Windowed mode. The third and final version is also taken from Full-Screen mode, however this is after walking a few steps and seemingly 'resetting' RPG Maker's rendering process. As you can see, his proportions are correct - no extra pixels have been added or taken away from anywhere. This is what I'm after, and obviously the engine *can* do it. I just need a way to remove the random factor.
If anyone has any ideas about how to deal with this, I would sincerely appreciate it! This is essentially the last RPG Maker MV-related hurdle I need to overcome in terms of making the pixel-perfect aesthetic work properly =D
Thank you very much for reading!